![]() II used a simplistic and abstract system that kept track of a "Transport Capacity" a crude counter equal to twice the IC size plus tech modifiers and difference between stored and used supplies and oil. ![]() Broken Base : Changes in logistic system between games are by far the most contested part each time new game shows up or is patched up. Unlike other trailers which use stock images and footage, this one features awesome Soviet propaganda styled artwork.
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